Custom Gateway - Customer Support


Welcome to the Custom Gateway Support Portal

Here you can raise support tickets and read articles on common queries using the topic sections and search below

Print Areas | Print Area Regions

Follow

Introduction

Regions allow a specified portion of a print area to be cloned and re-applied elsewhere on the print area.

As well as general cloning they can also be utilised to create mirroring or stretching effects.

Important note: Regions are currently only supported in the acp3 app using Raster Alternative as the output type.

Settings

Values are set in pixels as they are based on the size of the Print Area.

Regions are always square or rectangular as they cannot be masked.

0,0 is the top-left corner of the print area.

 

 
src x start position of region source in X
src y start position of region source in Y
src width width of region source
src height height of region source
dst x start position of region target in X
dst y start position of region target in Y
dst width width of region target
dst height height of region target
scale x

scale of region target in X.

Use 0-1 to set the scale factor, scale can be negative to introduce mirroring.

scale y

scale of region target in Y

Use 0-1 to set the scale factor, scale can be negative to introduce mirroring.

 

Visual Example

The image below shows an example of print area regions used on a canvas to create a mirroring effect along one of the side wraps (A higher resolution image is available to download at the end of the article).

The green rectangle shows the source which will be used by the print area region

The pink rectangle show the target where the source will be applied

 

Applications

Uses for this feature include: general cloning, mirroring, image stretching

To create a full mirror set the scale to -1 in the direction you wish to mirror and make sure the src width/height matches the dst width/height

To create an image stretch set the src width/height (for the direction you wish to stretch in) to 1 or more pixels and set the dst width/height as normal to the area you wish to be filled by the stretch.

 

Note on using regions with 3d products

Region settings on 3d products are based on the size of the texture map (typically 1024x1024 but download the texture from Basic Details / assets to confirm) rather than the print area (512x512).

eg:

If the edit area is set as follows on the product

x = 50

y = 50

width = 100

height = 100

but the texture map is 1024x1024, then the equivalent size and position of the edit area for the purposes of Print Area Regions is

x = 100

y = 100

width = 200

height = 200

 

 

 

Was this article helpful?
0 out of 0 found this helpful

Comments