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Masks | Understanding the Different Types of Masks for a 2D Product


Masks, masks and more masks!

There are several types of masks that can be applied to a 2D Product within the CPP. Masks serve to either: control the product personalisation visually, affect the output that the system generates, or BOTH. All masks should be PNG format, with solid black as the mask area and transparency in the background.


2D View/Aspect Mask

As per the standard 2d Product creation process, the 2d View or Aspect Mask will be the first mask that you upload to the platform. It works it tandem with the uploaded 2d View/Aspect Background and defines the potential visible personalisation area based on that image. Therefore, the 2D View Mask should be the same size as the 2D View Background.

2D View Masks DO NOT affect the output files that the system generates - they purely affect the on-screen preview within the App, as seen by the end user.

By default, any configured Colour Areas will use the 2D View Mask to apply colours to the product on screen.

Link to User Manual Section 4

Important Note: In certain cases, it may be necessary to upload 2D View Masks with semi-transparency to alter the visual presentation of the product. Essentially, using a semi transparent mask will make personalisation appear semi transparent in the preview.


Surface Mask (Print Area Mask)

By default, the artwork files generated by the system are rectangular. Surface Masks allow you to directly alter the shape of the output file.

A Surface Mask ONLY affects the output file that the system generates - therefore it has no impact on the 2D Product in the on-screen preview.

As the Surface Mask gets applied directly to the output file, it has to match the specified Print Area dimensions to 300dpi.

Link to User Manual Section 5.4


Custom Mask (Image Area Mask)

A Custom Mask serves to affect both the on-screen preview and the output file that the system generates for uploaded Images.

Custom masks must be set RELATIVELY (with matching Aspect Ratio) to the defined Image Area. 

More information on Custom Masks can be found in the User Manual Section 6.4


Colour Area Mask

By default, Colour Areas get linked to a 2D View Background and thus, the 2D View Mask controls where any added colours will be applied. Colour Area Masks allow you to define specific areas on the product that can change colour, regardless of the 2D View Mask, thus giving greater flexibility and control.

Colour Area Masks must match the size of the 2D View Background.

If enabled within the Print Area, Colour Area information will affect the output generated by the system, as well as the on screen preview. 

It is possible to create multiple Colour Areas per 2D View, and control each with Colour Area Masks. It should be noted that any Colour Areas that have Masks that occupy the same space will not function as expected.

Important Note: If you delete/update your 2d view(s), remember that you will need to set the correct view(s) in your colour areas again if using either colour area sync or colour area masks as the association with the previous 2d view will be lost.  The software will default back to 'All' views.

Link to User Manual Section 10.6


Text Boundary Mask (Text Area Mask)

A Text Boundary Mask allows you to create a custom Text Boundary shape, rather than using the default rectangle.

Currently, the Text Boundary Mask is not supported in the artwork generation process. As such, it only affects the on screen preview and is used to 'guide' users when placing text.

More information on Text Boundary Masks can be found in the User Manual Section 7.3.3

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