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2d Product Creation | User Guide - Section 10: Colour Areas


Section 10: Colour Areas 

10.1 Overview

The Colour Area facility allows users to add colour values to a 2D Products both visually, and in the Output Files that the system generates (if enabled in the Print Area). The colours are applied to the specified 2D View Mask area by default.

Important Note: If the colours are required to appear on the output generated by the system, the ‘Print Apply Colours’ setting must be enabled within the product's Print Area.

CRITICAL: The colour area system works in the app by overlaying the specified colour with the underlying Preview image (2d) or texture image (3d).  Therefore the base image should be as close to white as possible whilst still retaining the detail in the image as this will guarantee the greatest accuracy in colour hue.  When colours are overlaid on a dark or black image they will continue to be dark or black so these kinds of images should be avoided.

10.2 What is Hexadecimal format?

A hex code is a six digit value used to represent colours in computer applications. The CPP requires colours to be added in this format - other formats are not currently supported.

Some users may only have colour options available as a Pantone or RGB value. It is possible to find an equivalent hex code either by performing an internet search, or by using pre-existing colour conversion tables such as:

If the user has no specific colour values, it is possible to use a colour picker tool to sample colours directly from images of the product. This would achieve an approximate hex value to represent the product in the colour options required. This method should only be used as a last resort.

ColourPix colour picker available from:

Important Note: Using a colour picker tool will not be as accurate as converting a Pantone or RGB value. It should only be used if no other option is available as the results may not always be desirable/representative of the product.

10.3 Copy To

The Copy To function allows users to copy all of the defined colours from one Colour Area to another Colour Area (selectable from the drop down menu) within the same 2D Product. This is an effective time saver for 2D Products with multiple Colour Areas that all require the same colour options.

Important Note: It is currently not possible to copy colours from one 2D Product to another 2D Product.

10.4 Import from CSV

It is possible to upload a predefined list of colours using the Import From CSV facility. The user must create a two-column spreadsheet containing 1) Colour names that they want to appear, and 2) The corresponding Hex codes. The spreadsheet must be saved in .CSV format and uploaded to the CPP. A CSV file can be uploaded to every defined Colour Area for a 2D Product. Any uploaded colours can be altered or deleted as necessary.

Click HERE to download an example Colour Import CSV file featuring 100 colours. This file can be altered to expand upon the available range of colours.

Important Note: Multiple CSV files can be uploaded to the same Colour Area. The list of colour options will increase with each upload (including duplicate values).

10.5 Add Additional Colours

The Add Additional Colours menu features a list of preset colours including names and hex codes. These can be selected and added to the Colour Area as available colour options for the 2D Product. Any colours added using this method can then be renamed or deleted as necessary.

10.6 Advanced / Colour Area Masks

By default, any colour value added to a Colour Area will be applied to all views of the 2D Product based on the 2D View Masks. For greater control, the user can create and upload a Colour Area Mask and attribute it to a 2D View in the Advanced section of the Colour Area settings. This defines a specific area on the 2D Product that can change colour.

A Colour Area Mask can be added to each defined Colour Area to allow multiple configurable Colour Areas on a single view.

Important Note: A Colour Area Mask should be a solid colour and based on the same proportions as the 2D View Background image - this ensures best performance in App. It is primarily intended as a visual feature rather than for purposes of artwork generation.

TIP: If you do wish to try and output masked colours, try using a 300dpi mask to get cleaner lines. Unfortunately due to the implications on performance we do not recommend using masks at print size. 

It is now possible to Sync colours from one Colour Area to another, both on the same 2D View and across different 2D Views.

Important Note: If you delete/update your 2d view(s), remember that you will need to set the correct view(s) in your colour areas again if using either colour area sync or colour area masks as the association with the previous 2d view will be lost.  The software will default back to 'All' views.

10.7 VIDEO 09

Demonstration of Colour Area Configuration


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    Do you have updated documents that tell the difference between the two boxes:
    Underfill Enabled: Only Fill Surfaces Enabled:
    especially if the colour areas are intended for artwork generation?