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Adding or Updating Texture Maps on 3D Products

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OVERVIEW

A Texture Map is a colour image (PNG Format) that is wrapped around the 3D Model to give it a realistic appearance. All 3D Products have a base Texture Map by default, usually white / offwhite. In some cases, it may be necessary for a Product to have multiple Texture Maps (eg to represent a specific range of colour combinations or present multicoloured fabrics - for these the CPP Colour Area facility is not appropriate).

Texture Maps affect the on screen visual preview only - not the printed output file that the system produces as part of the artwork generation.

 

How Do I Add Custom Texture Maps?

Prior to making any changes, it is advised that you first download the base Texture Map, so that you can always revert back to it if needed.

Important Note: It should be considered that texture maps are essentially 'flattened' representations of a 3d model. As such, they can appear very abstract, and every one will vary.

To download the file, navigate to the Basic Details > Assets > Download and save the image file (see Figure 1). This will serve as your base for any additional texture maps. 

The texture map uploaded to this slot will always be the default texture that loads on the product. If you want a different default texture to load on the product, be sure to replace this file.

 

Figure 1

Open the image in your Image Editing software of choice (eg Photoshop). You can then make the necessary changes to the texture eg apply different colours or patterns, and then save the files out as necessary (PNG format).

Important Note: As adding texture maps can affect online performance times, we advise that you compress your PNG's prior to uploading them to CPP. This can be done via free online compression tools such as TinyPNG.com

Once you have your range of saved image files, you can the upload them to the CPP to so that you can interactively switch between the different colours. To do this, you just have to navigate to the Textures Menu, and upload the image files (see Figure 2). You can change the names and save as necessary.

From this menu you can also delete, and rename any existing texture options. It is not possible to replace a texture file - it must be deleted and a new version uploaded in its place.

Important Note: By default, uploaded textures have a blank thumbnail. You can add a JPEG thumbnail to each Texture Map via the 'Choose file' button underneath each blank thumbnail, and hitting Save.

Figure 2

 

Once your Texture Maps are uploaded and thumbnail images have been added, be sure to run a Print Test - (Basic Details > Print Test > Start Test)

The interface will look like this: (see Figure 3). The Textures Menu is now visible and contains all of the Texture Maps that have been uploaded. These can be selected and the 3D Model will update accordingly. You can use this facility to ensure your colours are presented as desired.

Figure 3

 

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